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thenam

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Monday, December 14th 2009, 11:18am

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Current use of ACS defense mission is AN EXPLOIT. the mission is invisable when it reaches its destination for a hold time. resulting in the following problems. (you can defend someone and there is no defense against it because you cannot see someone elses fleet on a defend.) this makes attacking an outpost impossible. The only way to counteract this current bug/exploit is to use the phalanx(with its rediculous range) to scan for possible defends on ANY TARGET you attempt to attack. (also note, attacking an outpost STILL is not save.because you cannot scan to see the defense and you cannot phalanx an outpost. THIS IS UNbalanced.) Obviously its not intended to be able to phalanx an outpost, but to slow the fleet down and to see the incoming defend holding on the outpost IS INTENDED, however it doesnt work. the fleet holding remains invisable. also activity does not pop when someones fleet returns to their city/outpost OR when a defender lands a hold time there. MAKING IT EVEN more suicidal to attack an oupost or a planet you do not have phalanx on. if anyone else has played ogame they know what i mean. it makes attacking IMPOSSIBLE. everyone should just be a miner and the game can be called farm warz instead of virtual warz. and everyone can race to the highest mines and build zero ships. sounds fun.
Have a Issue?, made a mistake? need to report someone?, then talk too me and I will take care of it.
The nam.



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